The general aim of the project is:
- Training Cultural Routes’ staff by equipping them with digital&creative skills & gamification notions to enhance the Routes and their heritage
- Providing Cultural Routes with an innovative tool with gamification elements to deliver accessible upskilling pathways & digital solutions, engaging Targets and relevant stakeholders in exploring he routes and their heritage
- Promoting the Cultural Routes at a local, national and transnational level, making them known to the wider audience to increase their attractiveness